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Almathera Ten Pack 3: CDPD 3
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Almathera Ten on Ten - Disc 3: CDPD3.iso
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ab20
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ab20_archive
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Wrap
Text File
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1995-03-17
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4KB
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129 lines
Games involving quick thinking or quick reflexes are stored here.
Puggles.dms (369398 bytes)
PUGGLES is a wonderful version of a truly ancient game called Q-BERT. It
comes from the January issue of AMIGA POWER, and it was written by a new
coding team called The Hidden. It should be pretty damn obvious what to
do, but if you've never played Q-BERT, basically you have to hop across
every tile on the screen and change its colour (sometimes more than once)
to complete the screen. Avoid all the bad dudes, of course.
amines.lha (10036 bytes)
AMines is a conversion of the XWindows game XMines. It is intuitionbased,
small and only opens a Window on the WorkbenchScreen. It is build as near
as possible to the XWindows-version. Have fun with it. Manfred Huesmann
srb125@math.uni-muenster.de
drip.comment (631 bytes)
drip.lzh (246904 bytes)
drip.review (183 bytes)
hextris-1.0.lzh (26880 bytes)
This is Amiga hextris, a unique version of "Tetris" based on hexoganal
pieces. Hextris is a variation on the 'Tetris' theme. As you all know
Tetris is a game where geometric shapes drop into a well. The pieces stack
up until the well is full. The stack can be shortened if a horizontal line
is completed. The game pieces are based on rectangles and each piece has
four rotations. What's the twist, you ask? Hextris has the same gameplay
as tetris, but the game pieces are based on hexagons. Therefore each piece
has six rotations instead of four. Which makes for a unique challenge
(hey, I enjoyed it). See the readme in the archive for more details.
llamatron.dms (448185 bytes)
llamatron.readme (262 bytes)
llamatron.review (335 bytes)
megaball-2.0.lzh (375960 bytes)
A complete archive of MegaBall version 2.0, including a few board files,
which I hadn't really indended to distribute, but they seem to already be
floting around anyway. These files can be loaded by pressing ALT-L at the
main title screen. It's not in the DOCs because I didn't think I was going
to distribute these. I'm the author and I can do what I like :-p So there.
--Ed Mackey
orbit-0.99e.lzh (406010 bytes)
orbit.notice (525 bytes)
orbit.readme (8742 bytes)
pompom.dms (457168 bytes)
pompom.review (315 bytes)
predator.lzh (103885 bytes)
predator.readme (646 bytes)
revenge-camels-ntsc.lzh (131602 bytes)
revenge-camels-ntsc.readme (250 bytes)
revenge-camels-pal.lzh (131971 bytes)
ringwar.lzh (46647 bytes)
RingWar is a shoot-em-up game based on the vector graphics of old arcade
games. More specifically, it is a pretty blatant ripoff of the old arcade
game StarCastle, with some added embellishments. The game should work on
all Amigas, including Amiga 3000's. It works under WB 2.0. The game
requires ~220K of chip ram, plus about another ~100K for the executable.
The game will work on a stock (512K) Amiga 500. RingWar disables
multitasking while running. However, it asks for resources in a system
friendly way. For instance, if it can't get the RAM it needs, the game
will not run. Too, when exiting, the program returns the resources it
took, returning to DOS gracefully. See the ReadME file in the archive! The
game has no copy protection of any sort. It can be played/copied to
HardDrives or RAMDrives. I (Eric Bazan) wrote the game, and am releasing
it under the ASDG name as CharityWare. That is, if you like it, send money
to one of the three organizations listed in the introduction text. Again,
hope you enjoy the game! Send comments/suggestions/bugs to:
theboo@saavik.cs.wisc.edu -Eric Bazan
simpsons.lzh (98300 bytes)
stuntcartracks.dms (842 bytes)
stuntcartracks.readme (1241 bytes)
tetris.lzh (8206 bytes)
tomgames.lzh (41635 bytes)
tomgames.review (296 bytes)
tomgames.txt (278 bytes)